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lunes, 14 de abril de 2008

¿como resolver algunos problemas del fl studio?


Addressing Audio Problems

Is your project making unwanted glitchy sounds and the audio skipping or stop-starting? Are you experiencing problems with audio playback?

Firstly, it is best to have a separate partition on your hard drive for your audio files. I know it's not always convenient at the time, but keep it in mind.

Ensure sure your soundcard has the latest drivers installed. Also, make sure you have the latest chipset drivers for your motherboard installed.

Keep an eye on the software you have running when clicks or glitches in audio occur. Programs that are running in the background of your system could possibly be causing or contributing to the problem. Working on music while on the internet isn't the best idea, as you're CPU is put under extra strain.

Check that your windows settings are optimized for audio use.

Having enough RAM is extremely important in avoiding audio playback problems. I realize that finances don't always allow it, but 512 MB of RAM is probably the least amount you'd want to have these days. With the complexity of VSTi's and top of the line plugins, I'd suggest 1 Gigabyte of RAM is the best option. The more RAM the better. Especially if you are using large numbers of VSTi's and FX in your projects.

Using a lot of VST Instruments and plugins will drain a lot of CPU power. Turning on "Smart disable" for some or all of your effects plugins greatly reduces CPU strain. What this does is turn the selected plugin off while it's not being used in your project.

Go to the mixer and find the plugin you wish to smart disable. Press the downward arrow to the left of the plugin and choose "Smart disable" from the dropdown list.

Those that don't have ASIO drivers in use and don't plan to attempt any real time recording or real time automation in their project can go to "Options", then "Audio Settings."

Adjust the buffer length to a bigger numerical value. That should help ease the strain a little. You can also toggle on "Use Polling" and "Use Hardware Buffer" and see if that makes a difference.

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