vsti dxi rtas au refills sf2 all about synthetizers, virtual synths, keyboard production music dj equipment, sound engineering, audio recording, sound recording, music recording, system requeriments, PC MAC prices, School training in audio engineering, sound engineering, audio recording, sound recording, music recording, recording arts, audio production and music production. audio engineering school,sound engineering school,audio school... dj software, dj tools, legal downloads

viernes, 30 de mayo de 2008

free fl studio tutorial Automation (Recording the Movement of Parameters)


Basics: 6, Automation (Recording the Movement of Parameters)

Ok, even though its incredibly simple, there's probably loads of people that actually use FL now that don't really know how automation really works in FLStudio. So first off, I'm going to paste a bit straight from the help file, just to let ppl get the idea on what can be controlled in the first place and the diffrent types of FLStudios automation.

Almost any control movement in FLStudio can be recorded, so it turns/slides exactly the way you want it next time when you play the song. You can then refine recorded events using the Event Editor. If you own an external MIDI controller, you can use it to tweak the automated controls as well.

You can also let special internal controller plugins (Like the fruity peak controller or Formula Controller) move the controls for you programmatically. These plugins can, for example, follow the special features of a sound (like volume envelope, as in the Fruity Peak Controller) and map them to the value of a control of your choice, or provide automatic LFO for controls where otherwise that would be impossible etc.

To check if any control can be recorded or linked to an external MIDI controller, position the cursor over it and check what is displayed in the hint field of the Main panel. Look for these icons:

This icon shows the control is automatable (events can be recorded and then edited with an Event Editor)

This icon shows the control can be remotely controlled by a MIDI controller.

So there are five ways to add "live tweaks" to your project:

  1. Live Recording - Where you basically set a pattern to record to, hit record and play, then all movements you make are recorded.
  2. Event Editor - This is what you use to edit what's been recorded live, or just to add or edit simple automation. You can also do simple LFO's here.
  3. Live Recording Using MIDI Controller - This is by far the easiest way to record one or more controls at the same time using knobs, sliders, or even motor faders. I got a Behringer BCR2000 which is basically a bank of 32 knobs just for using to link up to things over MIDI. I defiantly recommend getting something like this if you end up recording a lot of stuff yourself.
  4. Internal Controller Plugins - These can, for example, follow the special features of a sound (like volume envelope, as in the Fruity Peak Controller) and map them to the value of a control of your choice, or provide automatic LFO for controls where otherwise that would be impossible etc.
  5. Automation Clips - Automation clips are another way to automate parameters using 'spline-based graphs'. The automation clips are placed directly in the dedicated tracks inside the Playlist window, and the channel which is added to the Step Sequencer is where you can add an LFO. There are flash video tutorials on just the automation clips back on the tutorials page.

As a rule you should only ever really use a blank pattern for just the one piece of automation on it, so its easy to pick apart and place it where you want later on. Just using the one 'Main Automation' pattern will end up with a mix of automations and will be a pain to separate once you want them starting at different times. Although sometimes you might want to group some things together on one pattern for a specific part of the tune like a breakdown where a certain few things are automated just at that one time.

Having one piece of automation per pattern allows you to start it whenever you want in the track and allows you to name automation patterns under the name of the automated control you have moving around. So it just ends up being easier to change things around the song and overall, being more organized.

Ok, on to the tutorial...

, OK, Start off with renaming a blank pattern to Auto1 or whatever best suits the automation you will create, by right clicking where it says the name of the pattern in the playlist.

2, Add a dot where you need to start the automation.

, Enter into Song mode.

, Press Record.

5, You can click 'Wait For Input' to get FL to only start once you move a control or hit a note.

, Or use the countdown.

6, Or use the countdown.

, Or use the countdown.

, Click in the playlist on Auto1 or whatever you named it, to select the pattern, so it will record the automation to this pattern.

8, Bring the cursor to where you want to start recording, or a bit before.

9, If its FX your automating, bring the FX window to the front by clicking it in the Mixer (F9).

10, Now click record and then click play, now tweak any automatable controllers and make your recording session, but remember, you HAVE to keep the same pattern selected to stay recording on it. If you change to another pattern before you record, your automation will be recorded there, and it can be hard to remove it when you don't know where it is. You can click View > Automation, and you will be able to see all automation in the browser, but if you have a lot of automation in your project at the time, it can be hard to find where the last thing you just tweaked went!

11, Click on stop. You can cancel a recording session (so it does not apply the recorded notes and automation events) in two ways. The first one is to choose the 'Cancel current recording' command from Help menu, but note that you should do this while recording BEFORE pressing the Stop button. If you do miss it, you can still undo the whole recording session by choosing Undo from the Edit Menu or hitting CTRL-Z.

, If you are using FL Studio, (v4 or higher), It will show you the length of the recorded events.

, Now, right click a controller you recorded, and go to 'Edit events'. (Making sure you are still on the same pattern you recorded on. If not just press NUM+ or NUM- till you see it.)

4, Now you can see what you have just recorded, and edit as you like!

5, You can now repeat this recorded automation as often as you like, by simply adding it to the playlist where ever you want it to play out!

Remember, its not just FX that can be automated, You can automatable 99% of fruityloops' wheels, knobs, sliders, buttons, switches, even LCD's! Try assigning a bunch of different effects to a few FX channels, then get some long pad sounds and record yourself switching them between the FX channels... you can then get some effects moving around for some atmospheric pads to start you off on some tunes!

Home | About | Link | Link
Simple Proff Blogger Template Created By Herro | Inspiring By Busy Bee Woo Themes