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miércoles, 7 de mayo de 2008

SoundFont Technology Timeline free tutorials


SoundFont Technology Timeline

Early 1990's: The idea behind SoundFont technology was originally a concept based upon unique and significant innovations dating back to when wavetable synthesis was in its infancy. The original concept included provisions for multiple platforms, bi-directional compatibility, editability for multiple levels of sound design expertise, and future extensability. The SoundFont 1.0 file format was the first embodiment of this fundamental concept.

1994: The Sound Blaster AWE32 is born, giving the world its first taste of SoundFont 1.0 technology. Gamers worldwide rejoiced over more interactive music scores, realistic instrument sounds, and better frame rates as the E-MU8000 chip relieved the CPU of audio mixing responsibilities. Musicians gained a digital sampler with their sound card at a very affordable price. However, the format itself remained unavailable for 3rd party developers to create their own SoundFont-compatible banks.

In October, Vienna SoundFont Studio, a software tool based on E-MU's SoundFont technology, is introduced. Vienna is used to create, edit and download customized sounds and effects onto any Sound Blaster AWE32, Sound Blaster AWE64, SBLive!, or E-MU's Audio Production Studio.

1996: The SoundFont 2.0 format is released and actively promoted. After a year of experience with SoundFont 1.0, E-MU and Creative Technology realized there had been a number of omissions in the SoundFont 1.0 file format. Rather than continuing the proprietary SoundFont 1.0 format, and in response to customer requests for more features, E-MU / Creative determined that the public release of the SoundFont standard would be a good time to make a clean sweep. The revised format would include all the necessary features.

SoundFont 2.0 made a variety of changes to the information contained in a SoundFont bank. It added more information about the digital audio samples, making it easier to edit and reuse these samples. It allowed wider ranges of control over most parameters, which would be beneficial as new synthesis technology became available. SoundFont 2.0 also changed the meaning of the Preset Level to allow modification of Instruments. This made it much easier to customize a preset for a particular use without having to change the contents of the instrument which was used within the preset.

1997: Creative debuts a SoundFont software synthesizer for use on its AWE64 Gold and SoundBlaster 16 Wav Effects sound cards. This innovation provides a software backup for the hardware wavetable synthesizer.

1998: The SoundFont 2.1 file format first appears on the E-MU Audio Production Studio sound card. In SoundFont 2.0, all of the MIDI controllers are set to conform to standard MIDI specifications. The actual control of the sound in real-time is limited. There is also a strict definition in how the existing MIDI controllers can be controlled. The limitation of the controlling parameters in the standard MIDI spec was the inspiration for designing SoundFont 2.1.

A small side note: SoundFont 2.1 will prove to be very powerful in transforming a standard instrument into a very complex instrument. With accessibility of 16 MIDI sources that can control one or more of the 34 destinations within each sample or a whole instrument, the possibilities of what you can do with SoundFont 2.1 is determined by your own creativity.

2000: The year 2000 is very promising as support for SoundFont technology grows in professional music sequencers (Cubase 5.0, Cakewalk ProAudio, and Logic) and audio applications (Unity DS-1 Sampler, Mixman, and Recycle).

2001: The future of the SoundFont file format looks bright as products like the Sound Blaster for Macintosh ship with SoundFont 2.1 specification ability, right out of the box!

2002 - Today: The Sound Blaster Audigy series ushers in SoundFont 2.1 to the consumer-level PC sound card market.

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