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miércoles, 18 de junio de 2008

Fruity X-Y Controller tutoriales gratis mejorar tecnicas

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Fruity X-Y Controller

Fruity X-Y Controller is an internal controller plugin which allows you to use your mouse (or joystick) to generate two smooth controller inputs. It has the following inputs:

    • X-Y Ctrl - X - The value of this controller depends on the X (horizontal) position of a target (small circle with a cross) in a 2D grid.
    • X-Y Ctrl - Y - The value of this controller depends on the Y (vertical) position of the target.

To use this plugin, place an instance of it in any effects track. Open the editor window. You will see the target in the middle of a 2D grid. Drag in the grid to change the goal position and the target will follow. The X and Y controller values also change according to the target movement, reaching minimum at the bottom left corner of the grid and maximum at the top right corner.

Note: Once this plugin is loaded it will apppear as an 'Internal controller' link option in the 'Link to controller' right-click dialog on automatable controls.


You can also control the target using a joystick. You may find Logitech's Wingman Rumblepad (as shown) especially useful, because it has two analog controllers that allows you to adjust two instances of the X-Y Controller.

Parameters:

X/Y Setup Section:

Contains options for the X/Y axis interpretation and goal position.

  • X/Y switch - If you select X, the rest of the controls in that section will control the behavior of the X axis. If you select Y, they will control the behavior of the Y axis.
  • Level wheel (LVL) - Sets the X or Y (depending on the X/Y switch) goal position the target is moving towards.
  • Minimum Value wheel (MIN) - Sets the value of the X or Y (depending on the X/Y switch) controller when the X/Y coordinate of the target is at its minimum.
  • Maximum Value wheel (MAX) - Sets the value of the X or Y (depending on the X/Y switch) controller when the X/Y coordinate of the target is at its maximum.
  • Tension (TNS) - Drag up and down to alter the shape of the curve used to map the coordinate values to the controller values. This parameter is like a controller 'tension' setting.

Additional Options:

  • Speed wheel (SPD) - Turn to the right to speed up the target's movement toward the goal position. Turn to the left to slow the target down.
  • Acceleration wheel (ACC) - Sets the acceleration of the target when the goal position changes. Turn to the right for greater acceleration, or to the left for less acceleration.
  • Enable Joystick Controller - Turn on this switch if you want to use your joystick to control the target.
  • X and Y buttons - Click to launch menus where you can choose which joystick properties will control the X and Y axes.
  • Joystick Speed wheel (SPD) - Sets the speed of the joystick.

Plugin Credits: Didier Dambrin

 
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